The Projected Perception of Spatial Harmonics
Best Thesis Honor
September 13, 2009
Alternity is a real-time immersive and interactive architectural installation driven by brain-waves. Data from a wireless Electroencephalography (EEG) headset is collected and analyzed looking for coherent and harmonic patterns. These patterns are mapped to parameters of generative geometry, sound and spatially visualized by projecting on and through an array of silver hyperbolic screens while being sonified spatially using Ambisonics on a multiple channel sound system. The user now exists in virtual and physical tandem, his/her current perspective and awareness creates an immersive experience whereby they are experiencing the dynamic geometric landscape which they are generating in real-time. Blurring the threshold of both spatial and temporal constructions, Ambient Alternity experiments with architecture’s capacity to produce alternative forms of experience. It asks how our current understanding of how we experience our surroundings is going to be affected by the digital networks and persuasive computing beginning to be embedded within the physical environment.
Ambient Alternity is an immersive installation. It uses light and sound to blur the threshold of our spatial and temporal constructions. Its goal is to create an “alternative reality” (Alternity) which exposes forms of experience by blurring what we have conventionally understood as our reality.
The physical component It is constructed out of saddle shape net structures in which geometric structures are projected upon. Corresponding sounds are then projected as a sonic counterpart to the experience. The virtual program backbone to the project is parametrically designed to allow for multiple conditions and possibilities to arise.
Two projections are utilized in converting the virtual environment into the real environment, aural and visual. The aural projection plays the specific tones and harmonies of the coherent patterns through a multi-channeled sound system while the accompanying harmonic geometry is projected through a layered construction of mesh screens and colored haze.
The installation incorporates a handheld controller which allows the user to navigate through the virtual environment while exploring the physical. The environment is continuously morphing and reacting as the user wanders through architecture generated by his or her own thoughts. Projecting space as it is perceived.
It cultivated a great deal of popularity during its one month exhibit in downtown Los Angeles. Attracting people who would come in and explore, wonder, stare and leave only to return with friends who would do the same, some interested more in the sound, walking through listening, while others taking pictures form every angle possible.
Publications and Awards:
SCI-Arc Best Thesis – 2009
SCI-Arc ViewBook – 2010
Arbitare Magazine – 2009
Bodies in Space – 2010
Cosm gallery – 2011
View Document here: AmbientAlternity
View Project Page here: AmbientAlternity